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Wrap-Up

Overview

Thank you to everyone who participated in our epilogue to the 2024 Mystery Hunt!

Congratulations to the 77 teams that found the perfect gift for Hephaestus! Special congratulations to ௵ TAMIL MAP OF ODYSSEUS' JOURNEY for being the first to do so in 5 hours and 20 minutes!

Out of all teams registered:

We'd also like to congratulate teams for solving the round-length, standalone puzzle Ripple Effect:

Thanks to ௵ TAMIL MAP OF ODYSSEUS' JOURNEY for solving the standalone puzzle Melody Medley!

And, shoutout to Jimothy Gaming for the last correct answer, solving the meta at 3 minutes to hunt end!

The rest of this wrap-up contains spoilers for various puzzles.

Stats

Team Shoutouts, Stats

Leaderboard (Top 10)

Solves and Guesses per Puzzle

Fastest Solve per Puzzle

Hints Over Time

Hints Answered

Hints Per Puzzle

Comparison with other hunts

*Note that Brown Puzzle Hunt 2024 ran for 31 hours; and Vehemusical ran for 48 hours.
**The puzzle count of GPH 2024 does not include the custom puzzles.

Worldwide Web Traffic

Data collected using "Web Traffic Requests by Country" through Cloudflare. Thanks to all the non-native English speakers for working through our cryptics!

Writing

Throughout the year, we were sad about losing some really good puzzles due to author time, lack of “fit”, topic overload, not passing testing, or otherwise. The Editor-in-Chief group was already floating a potential "epilogue" round as early as June 2023, when we cut the Hephaestus round. Discussions broadened to the rest of the team around December 2023, while we were still writing MH24! After recovering from writing and running Mystery Hunt and letting the tech team get enough time and energy to archive the existing site, we were ready.

We polled for initial interest in mid-July of 2024. We used a cut round for the theme, so we didn’t have any theme proposals or voting, and dove right into writing puzzles by mid-August. Feeder puzzles were slowly revived or written, tested, and finalized over the next few months, with the last feeder passing testing in early December.

Where did the actual puzzles come from? Many were dropped at various points over MH24 writing:

A couple were proposed for an old TTBNL hunt that was never finished:

The other puzzles (Movie Effects and Failsafe) were new ideas for this hunt.

The standalone puzzles were all casualties of MH24 testing and editing. These puzzles couldn’t really be “reshaped” to fit into a hunt smaller than Mystery Hunt, but we still thought they were cool! So, we decided to release them separately to be able to share them with the community.

After we recovered from the 2025 Mystery Hunt in early February, we began planning out our schedule and tech work. Once we locked in our hunt date for mid-March, Ethan began writing the website around February 11. The website was added to the Puzzle Hunt Calendar around February 22. Most tech work was done by March 4, with small touch-ups and tweaks in the last few days.

Art and Design

by Frankie Rady

We knew initially that this round was going to have an industrial theme, so I took inspiration from the Precisionism art movement, a Modernist art style with heavy focus on industrialism and urban landscapes.

Part of the image board I made while brainstorming ideas

The image on the right was the direct inspiration for the color palette of our epilogue round, which I had decided to place inside of a foundry.

Initially, I had planned to have an anvil in the middle of the image representing the meta with various geometric sculptures surrounding it. Struggling to come up with designs for the sculptures, I noticed that Michael Andersen had made a suggestion to have little fire sprites based off of Calcifer from the film Howl’s Moving Castle. The more I thought about this, the more I fell in love with the idea.

"Colorful Calcifer sprites! (that is probably not on theme, I just love Calcifer)" -Michael

I knew we couldn’t have an exact match of Calcifer due to copyright reason, so I did my own twist on Calficer. I made a quick sketch at work while on my lunch break and I knew right then and there how I was going to design the round art.

My initial sketch with some work in progress shots of a fire sprite
Progress shots from initial sketches to background to icon placement
Thanks for playing!

Tech

This was my (Ethan’s) “revenge” on the tech issues that plagued MH24. We’d already traced down the problem to something to do with asynchronicity in Python, which, among other things, is used for websockets (which then enable notifications and solve sounds). I made the decision far in advance to support only synchronous features and banned any puzzles that would require websocket interactivity. I’m very happy to say that the tech for this hunt was a success – no downtime, and no major tech issues or bugs!

For writing and testing, we used the Puzzup instance that I’d left running from writing MH24. The epilogue hunt site was based on gph-site, and hosted on Heroku.

These are the services we used, and some stats:

I didn’t load-test the hunt site, but also didn’t anticipate our load being high based on registrations and hunt format.

In total, I spent ~$100 to run the hunt and keep it up for a short time post-hunt. (Compared to ECPH, our increased costs came mostly from Redis and email.) I'll soon migrate the hunt to be fully static and hosted on GitHub pages, reducing costs to just the domain name.

On the development side, I’ve open-sourced the website’s code on GitHub. There's still a few changes that I need to make to fully static-fy the site, but those will be eventually published as well (unlock simulator, partial messages, etc.). I made an explicit point of requiring little software to run besides Python, including not requiring Docker for development (or NodeJS). Some of our design decisions that other hunt tech teams may be interested in include:

What's Next

We’re not sure if we (TTBNL) will be writing another hunt – we don’t have enough rejected ideas to make an epilogue to the epilogue. Keep your eyes out, though!

In the meantime, this spring has a lot of hunts going on! Check out the Puzzle Hunt Calendar for upcoming hunts, including:

Credits

Chief Editor
Bella (Songshan) Guo
Editors
Daniel Kramarsky, Nathaniel Barnett
Cat-Herders
Bella (Songshan) Guo, Ethan Ordentlich
Puzzle Authors
Barney Rafter, Bella (Songshan) Guo, Brent Barron, Charles Steinhardt, Daniel Kramarsky, Frankie Rady, Haley Moore, Jacob N Scott, Jayden Yamada, Jeremiahs Johnson, John Bromels, Linus Hamilton, Michael Andersen, Nathaniel Barnett, Nick Poulos, Paul Melamud, Stephanie Chen, Summer Barron, The Dan Miller, Todd Becker, Wesley "Adalbert Zollern" Zhang
Tech
Ethan Ordentlich
Factcheckers
Ethan Ordentlich, Jayden Yamada, Nathaniel Barnett, Sophia Caspe, Timwi
Testsolvers
Alina Khankin, Andrey Gorlin, Jennifer Kidder, Joseph Lubars, Logan Pribyl, NYWanderer, Sophia Caspe, Thomas Snyder, Tony Martin, Ursula Gartz, and most puzzle authors
Art
Frankie Rady
Story
Nick Poulos

Fun Stuff

A Few Tips

Thanks for everyone that submitted an instructional video! Here's a few of our favorite submissions. (If you want to have anything removed from here, or to add your submission, please email us.)

Notable Guesses

Here are incorrect guesses throughout the hunt that we found funny or otherwise interesting:

Puzzle Guess Team(s)
A Few Tips NAH WERE GONNA DO THE META THANKS THOUGH ௵ TAMIL MAP OF ODYSSEUS' JOURNEY (shortly after getting the instruction)
A Few Tips SURE HOPE YALL WONT TEAR APART MY SOLUTION AND GIVE IT A 110 SCORE LIKE THAT ONE PUZZLE LAST GPH The G@l@is Symmetry
A Safe Car THE CLUEPHRASE THIS PUZZLE IS USING IS QUITE STRANGE AND CONFUSING WE CANT EVEN SOLVE ONE BEFORE THE HUNT IS DONE WHAT KIND OF ANSWERS ARE YOU CHOOSING Isotopes Puzzles United
Box Offer AT LONG LAST THIS EXTRACTED INTO SOMETHING THAT CONTAINS THE LETTERS P AND S Epic Cycle of /r/GreekMythology
Box Offer A NEW HOPE DIAMOND (multiple)
Box Offer STILL DRY Les Gaulois
Fetched STOP TRYING TO MAKE FETCHED HAPPEN Desolate Abyssal Netherworld
Hephaestus METAL CAN DONG (multiple)
Ripple Effect WAHH I DONT WANNA GO THRU THE FOB ONE Frumious Bandersnatch
Ripple Effect THE SONG CAME OUT IN NINETEEN EIGHTY NINE LIKE THE WORD VALUE PLUS NINETEEN HUNDRED Frumious Bandersnatch
Transfers WAIT ONE MORE HOUR PLEASE Isotopes Puzzles United (submitted 1 minute before hunt end)

Q&A

A lot of the questions were answered in sections above! Here's a few more. (Questions have been edited for clarity.)

I had a rough time with the later puzzles. Are there other easier puzzle websites that I could do to practice?

"Easier" is definitely a spectrum, and how hard someone finds a puzzle will vary a lot from puzzler to puzzler. Some hunts that were written for beginners include:

You can also find a list of past hunts on Puzzle Wiki.

How were the Toys' Cafe graphs generated?

I used the Python library networkx's kamada_kawai_layout (except for tic-tac-toe where I used the bfs_layout). Since the layout functions have randomness, I tried each graph several times and picked my favorite.

For the authors of Ripple Effect, what were your favorite things you got to shoehorn in?

Is there a reason why so many puzzles featured cryptics?

No particular reason -- it just kind of ended up going that way, and we decided that the imbalance didn't need correcting.

Hephaestus doesn't have a planet AND gets assigned to... Ohio... AND gets cut from Mystery Hunt? Truly cruel.

At least we didn't send him to Nickelback!